![]() (10 survivors: -10, RT survivor with Hacking: -1 (he eats double), allied enclave: +2, allied enclave: +1, food outpost: +3, food outpost: +3, RT survivor with Foraging: +1, normal survivor with Fishing: +2) Outposts: 2 lvl3 Ammo, 2 lvl3 Food and 1 lvl2 Materials. I'm currently on 4th map):īase: Squelones Brewing Company in Meagher Valley. My current upkeeps (note, i loot the entire map and then change maps to loot again. I have 5 RT survivors since they help my community in more ways than one. and yes the max outpost u can get are 7 (6 from max command centre + network relay and 1 from hacking skill for RT operator.) Originally posted by Officer Pedro Álvarez:im currently on day 53 for true grit, but i dont use RT mercenaries since im aiming for base sustainibility. If u got another extra spot from the RT, i suggest either you use it for landmark outpost such as Leeds Mill or even Sasser Hospital or u can use it for offensive purposes maybe cell tower to reduce radio cooldown or even artillery outpost. I got +9 food daily, and its after i subtract the amount for community daily consume. Materials cover all my facilities cost, so no upkeep at all, plus 2 materials from my community who have scavenging runs trait and workshop. I got 2 ammo, 2 meds and 2 materials outpost to the maxed. Im currently on day 53 for true grit, but i dont use RT mercenaries since im aiming for base sustainibility. (I'm also doing True Grit, day 73, and i have 5x Red Talon Daybreak Operators as my survivors, including one with Hacking.) With this, absolute maximum of outposts you can have, is 7. Oh, for True Grit achievement (100 days), it is very helpful if you have Red Talon survivor with Hacking specialization, since he/she will give you +1 outpost slot as well. Also, if your community morale is Enthusiastic, the Network Signal Booster facility mod is part of the random drop, your community members can bring in. Originally posted by Aesyle:Wandering Trader, namely Network Barter Agents, always have one to offer.
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