They suffer −4 to resist cold environment effects and take +4 damage from cold-based attacks. Issues With Cold: Grackles don’t enjoy the cold.They suffer −4 Charisma with CS citizens. ⁍istinctive D-Bee: With their monstrous appearance and powerful frames, Grackles face prejudice.Cyber Resistant: Grackles cannot take any Iconic Framework that includes cybernetics as an inherent ability (including the bio-comp system needed to be a Juicer), nor may they roll on the Cybernetics benefits table.Please list all Edges and Advances taken for your character here So, with his wife’s blessing, Corinthi heads out into the world, trying his best to protect the week and make Earth a safer place for the next generation. Tahsiban has all but lost her taste for combat, owing to some bad wounds the pair both sustained in Tolkeen, but she recognizes that need for action still burns in her husband. So, they escaped with a number of other like minded souls, making their way to Arkansas and joining with the founders of the Tomorrow Legion. Eventually, the Grackle Tooth couple learned that their comrades were used as sacrifices to summon demons.īy that point, it was clear that the city couldn’t withstand the Siege, and even if it did, it wasn’t any sort of place to raise a family. Their squad began shrinking, not just from battle mishaps, but soldiers were transferred away from the fighting for ‘special duties’. ![]() Both sides of the war got blacker and blacker, with heavy casualties and growing desperation. Tahsiban and Corinthi were assigned to a elite squad dedicated to hunting down and taking out psi-stalker and dog boy scouts. Corinthi found himself participating in underground boxing and training with the militia just to get a little of the old rush. Life in Tolkeen was good, if unfulfilling. Grackles tended to be looked down upon for their lack of magical abilities, but everyone needs someone to take out the trash or help erect a mage’s tower. He found himself a stout Grackle lady named Tahsiban and moved to Tolkeen, where he found work as a general laboror/construction worker. Most of his training was gained in the field, as part of the Black Banner Brigade, a mercenary company specializing in anti-xitixic operations.Īfter years of smashing bugs with middling success, he decided it was time to settle down and start a hutch. Like many of his race, he was drawn to adventure and warfare. His chinbeard is streaked with grey, and his leathery hide shows the scars of a hundred different battles. Mighty Blow: When dealt a Joker in combat, double damage on Fighting attacks.Īs Grackle Tooths go, Corinthi ain’t no spring chicken. Killer Instinct: Win all ties on contested rolls. Tricky Fighter: No multi-action penalty for Agility tricks. ![]() ![]() Overrun: If move at least 1 past normal pace before making a fighting attacdk, +2 damage. Quick: Discard and redraw initiative card of 5 or less.Ĭharge: No multi-action penalty for making a Fighting attack after running. Improved Level Headed: Draw three cards and take best for Initiative. Loyal (Minor): Ain’t leavin’ a buddy behind.īad Eyes (Minor): Turns out you ain’t supposed to look into the welder. ![]() Overconfident (Major): There ain’t nuthin’ I can’t handle. Heroic (Major): Gotta look out for the Little Guy. Iconic Framework: MARS - Mercenary SoldierĪttributes: Agility d12, Smarts d8, Spirit d6, Strength d10 (d12+2), Vigor d8Ĭharisma: 0 Pace: 8 (10) Parry: 8 Toughness: 8 (10/17) Strain: Nada Rank: Seasoned Experience: 25 Advances Left: 0
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